Stories

Collection of stories from Tokobot Plus "sources". These can be unlocked for purchase at the Item Shop by completing Time Attack levels with high grades.

Imperishable Alloys
It is thanks to the imperishable alloy "Infinity" that we came to know of the Prehistoric culture despite its total destruction tens of thousands of years ago.

Infinity is a hyper-alloy invented by the people of the Prehistoric era. Its composition is: There are still many mysteries remaining regarding the substance Cw, the most notable being that it currently does not occur anywhere in nature.
 * Fe (Iron): 4.23
 * Ti (Titanium): 3.59
 * C (Carbon): 1.67
 * Cw (Unknown Element): 0.51

The element's symbol has been derived from the director's name as a proper name for the element has not yet been decided.

The actual process used to combine these substances is still not fully understood, but the main current of thought suggests the application of extreme pressure through geared high-precision dynamics.

The color of Infinity varies by region due to minute amounts of local chemicals found in the Fe (iron) that is its principal ingredient.

Also of great interest are the reliefs and motifs carved into Infinity found in various regions that have provided us with information on Prehistoric life and culture.

As the imperishable alloy has been found to emit moderate far infrared radiation, the director has begun an initiative to find uses for the substance in health goods.

Monopole and Semimagnetic Conductors
Once they acquired the imperishable alloy Infinity, the people of the Prehistoric were able to produce even more precise technology.

By using Infinity as a material for gears, they were successfully able to keep energy transmission loss to a minimum. This allowed them to apply higher pressure to substances than ever before.

This resulted in the creation of various new materials.

Two of the more well known of these materials are "monopoles" and "semimagnetic conductors".

Monopoles are monopolar magnetic substances that possess only a north or south pole. Everyone knows that if you were to break a magnetic rod in half it would still have both a north and a sotuh pole. It is simply amazing that a substance like this could be created.

Semimagnetic Conductors are magnetic semiconductors currently being researched in the O-EDO Kingdom. Basically, they will behave as a magnet under certain conditions, and as a non-magnetic material under others.

The thought circuits of the Keepers protecting the Prehistoric ruins are controlled by advanced computers known as "processors" that are made using monopoles and semimagnetic conductors. Anyone who has seen a Keeper in action first hand can attest to the capabilities of this technology.

Finally, it was discovered that processors from the Prehistoric era double their efficiency every two years. The one who made the discovery was Laboratory Deputy Director Alm, so the phenomenon has been dubbed "Alm's Law".

The Eternal Engine
While we have explained about the Keepers' thought circuits, we should also touch upon the source of both their and the ruins' motive power.

This power, which does not run out even after tens of thousands of years, comes from devices known as "eternal engines".

Eternal engines were made using semimagnetic conductor monopoles, the most precious substance of the day, and are quite similar in structure to the motors of today.

They produce their motive power by switching on and off the magnetic forces of north- and south-poled semimagnetic conductor monopoles arranged in an alternating fashion around a monopole axis. By using natural static electricity as the trigger for switching the magnets on and off, the engines can produce energy forever.

The trurth is that apparently no one knew how to stop an eternal engine once it started revolving, and there have been discoveries in ruins of various "defective karakuri" that continue to move despite their flawed designs.

The Director collects these defects, and his personal favorite is the "6 second timer". Apparently a failed attempt to produce a 60 minute timer for cooking, the Director likes the device because of the "humanity of this sort of unforced error".

The Tokobots
Prehistoric karakuri robots discovered during an investigation of Point 1096 in the south/southwest portion of Valve Air Ruins. While the proper term for them is "KARAKURI", the young man who found them called them "Tokobots", this term is also used in the Lab.

6 of the Tokobots were discovered in pairs in cylindrical charging capsules. 2 more were found while investigating the Damper Rock Ruins, making the total number of those known to exist 8.

All of the 8 identical Tokobots were created towards the end of the Prehistoric era, along with a single Zero prototype that had a completely different shape than the others. All of them were designed for purposes relating to the Power to Control the World, a device capable of stopping planetary rotation.

While it appears Zero was itself designed to be such a device, there are still many mysteries concerning the reason the Tokobots were created.

According to testimony from Aria, a young girl who claims to be the daughter of the Tokobots' creator, her "heart" has been imprinted into the Tokobots, which apparently makes it possible for their processors to distinguish between good and evil.

Also, while it is written on many information slates that the Tokobots were made as maintenance robots, other slates have recently been discovered that indicate that they were built to stop Zero.

Zero
A gigantic Keeper built by the Military Nation of Burst, one of the 13 major powers that flourished towards the end of the Prehistoric. It has the ability to instantaneously stop the rotation of the planet.

While this Keeper was often referred to simply as "the prototype" in many records, based on what Aria, the girl the Treasure Masters encountered, said, and from reading certain slates, we have chosen to call it by the name "Zero".

The most prominent theory regarding the destruction of the Prehistoric culture by the device that stopped the planet's rotation is that Zero, as an autonomous robot, went berserk and activated the device itself. Offered as grounds for this argument is the artificial intelligence programmed into Zero.

Unlike normal Keepers, Zero had the ability to comprehend speech. It is thought that it received its orders as verbal commands that it could understand and act upon.

However, while it could understand speech, Zero apparently could not pick up on nuances, and would faithfully carry out any order it received.

This meant that it would dutifully complete even directives given with an evil purpose in mind without judging their nature.

For this reason, there is a strong possibility that the destruction of the Prehistoric world was a man-made calamity, and not the result of Zero malfunctioning.

The design concept of the 8 Tokobots built after Zero was "function through cooperation", something which could be seen as a reflection upon the conflicts between the many nations of the Prehistoric that lead to the activation of the Power to Control the World.

During the Grinder Incident, a Treasure Master from our lab destroyed Zero, and it currently lays inoperable on the lowest level of Master Gear.

Due to the risk presented by the device that stops planetary rotation and Master Gear Cave's capabilities for self-repair, our lab has determined that Zero's remains must be recovered and completely destroyed as soon as possible.

Master Gear
An underground structure reputed by Prehistoric slates to connect to the "planet's heart". Actual investigations also indicate that the structure reaches to a point thought to be the planetary core.

Master Gear is constructed almost entirely of the imperishable alloy Infinity, and it is of a completely different nature than other ruins.

Reports have come in stating that the Keepers seen above ground use the "healing devices" found throughout the ruins to repair themselves, but we still do not have any actual proof or explanation of how these devices repair the Keepers.

As for the origins of the name "Master Gear", there are various descriptions in slates indicating that the name stems from giant gears used along our planet's axis, however the existence of such a location on the axis still has yet to be confirmed.

According to reports about the lowest levels of Master Gear, there have been visual confirmations of a "magma-like fluid" surrounding the exterior of the structure. We must assume that it was only by the grace of the imperishable alloy used in its construction that the structure was able to survive in such an environment.

It should also be noted that this visual confirmation as obtained from a glass-like transparent material capable of standing the high pressure and extreme temperatures found near the center of the planet. This material is also currently being investigated.

The interior of Master Gear is divided into multiple levels, with each level featuring large Keepers apparently deployed as guards. These large Keepers have been confirmed to be the same as those sighted in various regions such as Damper Rock, so there is a strong possibility that Master Gear is the manufacturing facility that produced them.

Up until now, we had been unable to determine the region where the Keepers found above ground were produced and repaired. However, there are hopes that the discovery of Master Gear will provide us with beginnings of a solution to this mystery and put an end to our lab's years of work trying to pinpoint the Keepers' region or origin.

One other important fact about Master Gear that cannot be ignored is its location. Made almost entirely of imperishable alloy, Master Gear is situated near the center of the planet, a very safe place to be during an instantaneous stop of the planet's rotation like the one that was recently found to have caused destruction of the Prehistoric civilization.

This would indicate that there is plenty of reason to believe the stopping of the planet was actually the work of a human.

Lieutenant Flames
To quiet Ruby's incessant questioning, I have decided to write down some of my findings from the "Tea Party".

Originally a fighter pilot, Flames was apparently so skilled that even the veteran male pilots were astounded.

This along with her sexy appearance led to her leading a flamboyant life plagued by stories of love affairs.

But, she also apparently had a hysteric side to her that caused her to have a big fight during a mission with the superior officer she had been seeing at the time, and the resulting giant air battle between both friend and foe seems to have achieved legendary statues within the air force...

Afterwards, Flames left the air force (she was actually discharged), and enlisted in the army at the invitation of Colonel Fuel (who was only a lieutenant at the time) to join a unit of Military Workers he was forming.

As it turns out, Flames also possessed an outstanding knack for piloting Workers, and she was soon the ace of the unit.

Eventually coming to be known as Fuel's right hand, Flames played a large role in the Grinder Incident a few days ago. It seems she was the one entrusted with recovering the Pass Code.

However, it seems Flames' luck ran out after her first encounter with Bolt.

After Bolt destroyed their base and Fuel disappeared in Crank Belt, the truth behind the unit's activities came to light, and it was disbanded by the Military General Staff and the Ministry of Home Affairs.

Apparently every member of the unit was court-martialed.

Fleeing the pursuit of the military authorities, Flames came to Crank Belt, where she hid alone in an underground tunnel waiting for her comrades. Unfortunately for her, the one who came wasn't a comrade, but Bolt...

Hmph... I'd like to have a look at that "masterpiece of poetry" that Ruby says she saw myself...

Bart Tsukinokami
In Crank Belt, Bolt fought a man bearing the difficult name Bart Tsukinokami.

A native of the eastern nation of O-EDO, the name "Tsukinokami" indicates his official post in his home country.

A Tsukinokami is apparently the chief of government authorities in charge of investigations relating to Prehistoric culture. Sounds pretty similar to my job description...

It seems that he served a young princess who collected Prehistoric karakuri robots like toys. She sent him on a mission to gather rare karakuri robots from around the world in order to indulge her selfishness.

But, as a man who chooses his own path in life, Bart has disregarded his princess' orders.

Though he may hold the official rank of Tsukinokami, Bart has actually been picking up extra money performing dubious side jobs as a bodyguard.

It's rumored that he kept all the money he earned in this way safely tucked away in the big purse hanging from his neck.

Officially Bart was dispatched from O-EDO as a technological envoy to Crank Belt, however he also cleverly signed a contract as a bodyguard with King Crank Belt.

I really wish I'd gotten the chance to ask him more about that "mysterious Prehistoric weapon" he used to steal the Tokobots from Bolt... Unfortunately, we lost track of him after he went back to his homeland....

Colonel Fuel
While I don't really feel there's any need to investigate Fuel any further at this point, I'll try and write down what I can...

With an archaeologist for a father and a geologist for a mother, Fuel was born into a household of scholars. However, in keepiung with his contrary personality, he chose the path of the soldier rather than follow in his family's footsteps...

After graduating with flying colors from the military academy, Fuel studied abroad in the Kingdom of Crank Belt. While there, he studied the latest Worker technology, making a name for himself at the head of a Military Worker unit and eventually earning a promotion to the rank of major.

However, he refused to carry out the brutal orders continually issued by his superiors, which resulted in a court-martial that took himn away from the front lines. Fuel always was a stubborn man...

He was later returned to the battlefield once again, where he put on such a cold-blooded performance as a commanding officer that enemy soldiers referred to him as a "god of death". Obviously, at this point he was already proceeding with his plans concerning The Power to Control the World.

Then he came upon the other key to Master Gear. Taking Central from Taji, Fuel set the Power to Control the World in motion...

Thanks to Bolt, we were able to avoid the worst case scenario of an instantaneous stopping of the planet's rotation, but it appears that Fuel was killed in an explosion during the battle...

What a great fool he was, misinterpreting the facts of history...

He should've known he could never bring peace to the world with something like that...